Selected work
KnightRPG: Fractured Worlds
A 3D action RPG built in Godot where combat, progression, and procedural world generation work together in one playable experience.
Project walkthrough
Video coming soon
About the project
KnightRPG: Fractured Worlds is my most ambitious game project — a 3D action RPG where the world itself is part of the challenge. Instead of a fixed map, the game generates terrain and content procedurally so exploration stays fresh and the sense of discovery does not run out after the first hour.
Under the hood, multiple gameplay systems have to cooperate: real-time combat, character progression, inventory management, boss encounters, and the generation pipeline that feeds new areas into the world. Games are where I test my ability to design systems that stay readable as they grow — each feature connects to the others without turning the codebase into spaghetti.
Key features
- Procedural world generation for ongoing exploration
- Real-time 3D combat with enemy encounters
- Character progression and inventory systems
- Boss battles with dedicated encounter logic
- Game systems orchestrated in GDScript on Godot
What I built
- Designed and implemented procedural world generation
- Built combat, progression, and inventory systems
- Scripted boss encounters and core game logic in GDScript
- Integrated gameplay systems into a cohesive Godot project